Branch data Line data Source code
1 : : #ifdef _WIN32
2 : : #include <windows.h>
3 : : #else
4 : : #include <signal.h>
5 : : #endif
6 : : #include <iostream>
7 : : #include <cmath>
8 : : #include <algorithm>
9 : : #include <thread>
10 : : #include <chrono>
11 : :
12 : : #include "FFBEngine.h"
13 : : #include "GuiLayer.h"
14 : : #include "Config.h"
15 : : #include "DirectInputFFB.h"
16 : : #include "GameConnector.h"
17 : : #include "Version.h"
18 : : #include "Logger.h" // Added Logger
19 : : #include "RateMonitor.h"
20 : : #include "HealthMonitor.h"
21 : : #include <optional>
22 : : #include <atomic>
23 : : #include <mutex>
24 : :
25 : : // Constants
26 : :
27 : : // Threading Globals
28 : : #ifndef LMUFFB_UNIT_TEST
29 : : std::atomic<bool> g_running(true);
30 : : std::atomic<bool> g_ffb_active(true);
31 : :
32 : : SharedMemoryObjectOut g_localData; // Local copy of shared memory
33 : :
34 : : FFBEngine g_engine;
35 : : std::recursive_mutex g_engine_mutex; // Protects settings access if GUI changes them
36 : : #else
37 : : extern std::atomic<bool> g_running;
38 : : extern std::atomic<bool> g_ffb_active;
39 : : extern SharedMemoryObjectOut g_localData;
40 : : extern FFBEngine g_engine;
41 : : extern std::recursive_mutex g_engine_mutex;
42 : : #endif
43 : :
44 : : // --- FFB Loop (High Priority 400Hz) ---
45 : 9 : void FFBThread() {
46 [ + - + - ]: 9 : std::cout << "[FFB] Loop Started." << std::endl;
47 [ + - ]: 9 : RateMonitor loopMonitor;
48 [ + - ]: 9 : RateMonitor telemMonitor;
49 [ + - ]: 9 : RateMonitor hwMonitor;
50 [ + - ]: 9 : RateMonitor torqueMonitor;
51 [ + - ]: 9 : RateMonitor genTorqueMonitor;
52 : 9 : double lastET = -1.0;
53 : 9 : double lastTorque = -9999.0;
54 : 9 : float lastGenTorque = -9999.0f;
55 : :
56 : : // Extended monitors for Issue #133
57 : : struct ChannelMonitor {
58 : : RateMonitor monitor;
59 : : double lastValue = -1e18;
60 : 0 : void Update(double newValue) {
61 [ # # ]: 0 : if (newValue != lastValue) {
62 : 0 : monitor.RecordEvent();
63 : 0 : lastValue = newValue;
64 : : }
65 : 0 : }
66 : : };
67 : :
68 [ + - + - : 9 : ChannelMonitor mAccX, mAccY, mAccZ;
+ - ]
69 [ + - + - : 9 : ChannelMonitor mVelX, mVelY, mVelZ;
+ - ]
70 [ + - + - : 9 : ChannelMonitor mRotX, mRotY, mRotZ;
+ - ]
71 [ + - + - : 9 : ChannelMonitor mRotAccX, mRotAccY, mRotAccZ;
+ - ]
72 [ + - + - ]: 9 : ChannelMonitor mUnfSteer, mFilSteer;
73 [ + - ]: 9 : ChannelMonitor mRPM;
74 [ + - + - : 9 : ChannelMonitor mLoadFL, mLoadFR, mLoadRL, mLoadRR;
+ - + - ]
75 [ + - + - : 9 : ChannelMonitor mLatFL, mLatFR, mLatRL, mLatRR;
+ - + - ]
76 [ + - + - : 9 : ChannelMonitor mPosX, mPosY, mPosZ;
+ - ]
77 [ + - ]: 9 : ChannelMonitor mDtMon;
78 : :
79 : : // Precise Timing: Target 400Hz (2500 microseconds)
80 : 9 : const std::chrono::microseconds target_period(2500);
81 : 9 : auto next_tick = std::chrono::steady_clock::now();
82 : :
83 [ + + ]: 4770 : while (g_running) {
84 [ + - ]: 4761 : loopMonitor.RecordEvent();
85 [ + - + - ]: 4761 : next_tick += target_period;
86 : :
87 : 4761 : double force = 0.0;
88 : 4761 : double dt = 0.0025; // Default 400Hz
89 : 4761 : bool restricted = true;
90 : :
91 [ + - + - : 4761 : if (g_ffb_active && GameConnector::Get().IsConnected()) {
+ - + - +
- ]
92 [ + - + - ]: 4761 : bool in_realtime = GameConnector::Get().CopyTelemetry(g_localData);
93 [ + - + - ]: 4761 : bool is_stale = GameConnector::Get().IsStale(100);
94 : :
95 : : static bool was_in_menu = true;
96 [ + + + + ]: 4761 : if (was_in_menu && in_realtime) {
97 [ + - + - ]: 2 : std::cout << "[Game] User entered driving session." << std::endl;
98 [ + - + - : 2 : if (Config::m_auto_start_logging && !AsyncLogger::Get().IsLogging()) {
+ - + - ]
99 : 2 : SessionInfo info;
100 [ + - ]: 2 : info.app_version = LMUFFB_VERSION;
101 [ + - ]: 2 : std::lock_guard<std::recursive_mutex> lock(g_engine_mutex);
102 [ + - ]: 2 : info.vehicle_name = g_engine.m_vehicle_name;
103 [ + - ]: 2 : info.track_name = g_engine.m_track_name;
104 [ + - ]: 2 : info.driver_name = "Auto";
105 : 2 : info.gain = g_engine.m_gain;
106 : 2 : info.understeer_effect = g_engine.m_understeer_effect;
107 : 2 : info.sop_effect = g_engine.m_sop_effect;
108 : 2 : info.slope_enabled = g_engine.m_slope_detection_enabled;
109 : 2 : info.slope_sensitivity = g_engine.m_slope_sensitivity;
110 : 2 : info.slope_threshold = (float)g_engine.m_slope_min_threshold;
111 : 2 : info.slope_alpha_threshold = g_engine.m_slope_alpha_threshold;
112 : 2 : info.slope_decay_rate = g_engine.m_slope_decay_rate;
113 : 2 : info.torque_passthrough = g_engine.m_torque_passthrough;
114 [ + - + - ]: 2 : AsyncLogger::Get().Start(info, Config::m_log_path);
115 : 2 : }
116 [ + + + + ]: 4761 : } else if (!was_in_menu && !in_realtime) {
117 [ + - + - ]: 1 : std::cout << "[Game] User exited to menu (FFB Muted)." << std::endl;
118 [ + - + - : 1 : if (Config::m_auto_start_logging && AsyncLogger::Get().IsLogging()) {
- + - + ]
119 [ # # ]: 0 : AsyncLogger::Get().Stop();
120 : : }
121 : : }
122 : 4761 : was_in_menu = !in_realtime;
123 : :
124 : 4761 : bool should_output = false;
125 : :
126 : : // v0.7.78 FIX: Support stationary/garage soft lock (Issue #184)
127 : : // We now process FFB even if not in realtime, provided we have a player vehicle.
128 : : // This allows Soft Lock to function in the garage or when AI is driving.
129 [ + - - + ]: 4761 : if (!is_stale && g_localData.telemetry.playerHasVehicle) {
130 : 0 : uint8_t idx = g_localData.telemetry.playerVehicleIdx;
131 [ # # ]: 0 : if (idx < 104) {
132 : 0 : auto& scoring = g_localData.scoring.vehScoringInfo[idx];
133 : 0 : TelemInfoV01* pPlayerTelemetry = &g_localData.telemetry.telemInfo[idx];
134 : 0 : dt = pPlayerTelemetry->mDeltaTime;
135 : :
136 : : // Track telemetry update rate
137 [ # # ]: 0 : if (pPlayerTelemetry->mElapsedTime != lastET) {
138 [ # # ]: 0 : telemMonitor.RecordEvent();
139 : 0 : lastET = pPlayerTelemetry->mElapsedTime;
140 : : }
141 : :
142 : : // Track torque update rates
143 [ # # ]: 0 : if (pPlayerTelemetry->mSteeringShaftTorque != lastTorque) {
144 [ # # ]: 0 : torqueMonitor.RecordEvent();
145 : 0 : lastTorque = pPlayerTelemetry->mSteeringShaftTorque;
146 : : }
147 [ # # ]: 0 : if (g_localData.generic.FFBTorque != lastGenTorque) {
148 [ # # ]: 0 : genTorqueMonitor.RecordEvent();
149 : 0 : lastGenTorque = g_localData.generic.FFBTorque;
150 : : }
151 : :
152 : : // Extended monitoring (Issue #133)
153 [ # # ]: 0 : mAccX.Update(pPlayerTelemetry->mLocalAccel.x);
154 [ # # ]: 0 : mAccY.Update(pPlayerTelemetry->mLocalAccel.y);
155 [ # # ]: 0 : mAccZ.Update(pPlayerTelemetry->mLocalAccel.z);
156 [ # # ]: 0 : mVelX.Update(pPlayerTelemetry->mLocalVel.x);
157 [ # # ]: 0 : mVelY.Update(pPlayerTelemetry->mLocalVel.y);
158 [ # # ]: 0 : mVelZ.Update(pPlayerTelemetry->mLocalVel.z);
159 [ # # ]: 0 : mRotX.Update(pPlayerTelemetry->mLocalRot.x);
160 [ # # ]: 0 : mRotY.Update(pPlayerTelemetry->mLocalRot.y);
161 [ # # ]: 0 : mRotZ.Update(pPlayerTelemetry->mLocalRot.z);
162 [ # # ]: 0 : mRotAccX.Update(pPlayerTelemetry->mLocalRotAccel.x);
163 [ # # ]: 0 : mRotAccY.Update(pPlayerTelemetry->mLocalRotAccel.y);
164 [ # # ]: 0 : mRotAccZ.Update(pPlayerTelemetry->mLocalRotAccel.z);
165 [ # # ]: 0 : mUnfSteer.Update(pPlayerTelemetry->mUnfilteredSteering);
166 [ # # ]: 0 : mFilSteer.Update(pPlayerTelemetry->mFilteredSteering);
167 [ # # ]: 0 : mRPM.Update(pPlayerTelemetry->mEngineRPM);
168 [ # # ]: 0 : mLoadFL.Update(pPlayerTelemetry->mWheel[0].mTireLoad);
169 [ # # ]: 0 : mLoadFR.Update(pPlayerTelemetry->mWheel[1].mTireLoad);
170 [ # # ]: 0 : mLoadRL.Update(pPlayerTelemetry->mWheel[2].mTireLoad);
171 [ # # ]: 0 : mLoadRR.Update(pPlayerTelemetry->mWheel[3].mTireLoad);
172 [ # # ]: 0 : mLatFL.Update(pPlayerTelemetry->mWheel[0].mLateralForce);
173 [ # # ]: 0 : mLatFR.Update(pPlayerTelemetry->mWheel[1].mLateralForce);
174 [ # # ]: 0 : mLatRL.Update(pPlayerTelemetry->mWheel[2].mLateralForce);
175 [ # # ]: 0 : mLatRR.Update(pPlayerTelemetry->mWheel[3].mLateralForce);
176 [ # # ]: 0 : mPosX.Update(pPlayerTelemetry->mPos.x);
177 [ # # ]: 0 : mPosY.Update(pPlayerTelemetry->mPos.y);
178 [ # # ]: 0 : mPosZ.Update(pPlayerTelemetry->mPos.z);
179 [ # # ]: 0 : mDtMon.Update(pPlayerTelemetry->mDeltaTime);
180 : :
181 [ # # ]: 0 : std::lock_guard<std::recursive_mutex> lock(g_engine_mutex);
182 : : // Determine if full FFB is allowed.
183 : : // full_allowed requires: player control, not disqualified, and in realtime.
184 [ # # # # : 0 : bool full_allowed = g_engine.IsFFBAllowed(scoring, g_localData.scoring.scoringInfo.mGamePhase) && in_realtime;
# # ]
185 : :
186 : : // v0.7.108: Explicitly zero force if not in realtime (Issue #174).
187 : : // We still call calculate_force to keep engine state updated, but override the result.
188 : : // This ensures the safety slew limiter can smoothly relax the wheel.
189 [ # # ]: 0 : force = g_engine.calculate_force(pPlayerTelemetry, scoring.mVehicleClass, scoring.mVehicleName, g_localData.generic.FFBTorque, full_allowed);
190 [ # # ]: 0 : if (!in_realtime) force = 0.0;
191 : 0 : should_output = true;
192 : :
193 : : // If not full_allowed, use tighter slew rate limiting
194 [ # # # # ]: 0 : restricted = !full_allowed || (scoring.mFinishStatus != 0);
195 : 0 : }
196 : : }
197 : :
198 [ + - ]: 4761 : if (!should_output) force = 0.0;
199 : :
200 : : // Warning for low sample rate (Issue #133)
201 [ + + + - ]: 4761 : static auto lastWarningTime = std::chrono::steady_clock::now();
202 : :
203 : 4761 : HealthStatus health;
204 : : {
205 [ + - ]: 4761 : std::lock_guard<std::recursive_mutex> lock(g_engine_mutex);
206 [ - + ]: 4761 : double t_rate = (g_engine.m_torque_source == 1) ? genTorqueMonitor.GetRate() : torqueMonitor.GetRate();
207 : 4761 : health = HealthMonitor::Check(loopMonitor.GetRate(), telemMonitor.GetRate(), t_rate, g_engine.m_torque_source);
208 : 4761 : }
209 : :
210 [ + + - + ]: 4761 : if (in_realtime && !health.is_healthy) {
211 : 0 : auto now = std::chrono::steady_clock::now();
212 [ # # # # : 0 : if (std::chrono::duration_cast<std::chrono::seconds>(now - lastWarningTime).count() >= 5) {
# # ]
213 [ # # ]: 0 : std::string reason = "";
214 [ # # # # : 0 : if (health.loop_low) reason += "Loop=" + std::to_string((int)health.loop_rate) + "Hz ";
# # # # ]
215 [ # # # # : 0 : if (health.telem_low) reason += "Telemetry=" + std::to_string((int)health.telem_rate) + "Hz ";
# # # # ]
216 [ # # # # : 0 : if (health.torque_low) reason += "Torque=" + std::to_string((int)health.torque_rate) + "Hz (Target " + std::to_string((int)health.expected_torque_rate) + "Hz) ";
# # # # #
# # # ]
217 : :
218 [ # # # # : 0 : std::cout << "[WARNING] Low Sample Rate detected: " << reason << std::endl;
# # ]
219 [ # # # # ]: 0 : Logger::Get().Log("Low Sample Rate detected: %s", reason.c_str());
220 : 0 : lastWarningTime = now;
221 : 0 : }
222 : : }
223 : : }
224 : :
225 : : // Safety Layer (v0.7.49): Slew Rate Limiting and NaN protection
226 : : // v0.7.48: Always update hardware even if disconnected/inactive to ensure zeroing
227 : : {
228 [ + - ]: 4761 : std::lock_guard<std::recursive_mutex> lock(g_engine_mutex);
229 [ - + ]: 4761 : if (dt < 0.0001) dt = 0.0025;
230 : :
231 : : // Push rates to engine for GUI/Snapshot
232 : 4761 : g_engine.m_ffb_rate = loopMonitor.GetRate();
233 : 4761 : g_engine.m_telemetry_rate = telemMonitor.GetRate();
234 : 4761 : g_engine.m_hw_rate = hwMonitor.GetRate();
235 : 4761 : g_engine.m_torque_rate = torqueMonitor.GetRate();
236 : 4761 : g_engine.m_gen_torque_rate = genTorqueMonitor.GetRate();
237 : :
238 [ + - ]: 4761 : force = g_engine.ApplySafetySlew(force, dt, restricted); // TODO: review for correctedness and bugs
239 : 4761 : }
240 : :
241 [ + - + - : 4761 : if (DirectInputFFB::Get().UpdateForce(force)) {
- + ]
242 [ # # ]: 0 : hwMonitor.RecordEvent();
243 : : }
244 : :
245 : : // Extended Logging (Issue #133)
246 [ + + + - ]: 4761 : static auto lastExtLogTime = std::chrono::steady_clock::now();
247 : 4761 : auto now = std::chrono::steady_clock::now();
248 [ + - + - : 4761 : if (std::chrono::duration_cast<std::chrono::seconds>(now - lastExtLogTime).count() >= 5) {
+ + ]
249 : 2 : lastExtLogTime = now;
250 [ + - + - : 2 : if (GameConnector::Get().IsConnected() && g_localData.telemetry.playerHasVehicle) {
+ - - + -
+ ]
251 [ # # # # ]: 0 : Logger::Get().Log("--- Telemetry Sample Rates (Hz) ---");
252 [ # # # # ]: 0 : Logger::Get().Log("Loop: %.1f, ET: %.1f, HW: %.1f", loopMonitor.GetRate(), telemMonitor.GetRate(), hwMonitor.GetRate());
253 [ # # # # ]: 0 : Logger::Get().Log("Torque: Shaft=%.1f, Generic=%.1f", torqueMonitor.GetRate(), genTorqueMonitor.GetRate());
254 [ # # # # ]: 0 : Logger::Get().Log("Accel: X=%.1f, Y=%.1f, Z=%.1f", mAccX.monitor.GetRate(), mAccY.monitor.GetRate(), mAccZ.monitor.GetRate());
255 [ # # # # ]: 0 : Logger::Get().Log("Vel: X=%.1f, Y=%.1f, Z=%.1f", mVelX.monitor.GetRate(), mVelY.monitor.GetRate(), mVelZ.monitor.GetRate());
256 [ # # # # ]: 0 : Logger::Get().Log("Rot: X=%.1f, Y=%.1f, Z=%.1f", mRotX.monitor.GetRate(), mRotY.monitor.GetRate(), mRotZ.monitor.GetRate());
257 [ # # # # ]: 0 : Logger::Get().Log("RotAcc: X=%.1f, Y=%.1f, Z=%.1f", mRotAccX.monitor.GetRate(), mRotAccY.monitor.GetRate(), mRotAccZ.monitor.GetRate());
258 [ # # # # ]: 0 : Logger::Get().Log("Steering: Unf=%.1f, Fil=%.1f, RPM=%.1f", mUnfSteer.monitor.GetRate(), mFilSteer.monitor.GetRate(), mRPM.monitor.GetRate());
259 [ # # # # ]: 0 : Logger::Get().Log("Load: FL=%.1f, FR=%.1f, RL=%.1f, RR=%.1f", mLoadFL.monitor.GetRate(), mLoadFR.monitor.GetRate(), mLoadRL.monitor.GetRate(), mLoadRR.monitor.GetRate());
260 [ # # # # ]: 0 : Logger::Get().Log("LatForce: FL=%.1f, FR=%.1f, RL=%.1f, RR=%.1f", mLatFL.monitor.GetRate(), mLatFR.monitor.GetRate(), mLatRL.monitor.GetRate(), mLatRR.monitor.GetRate());
261 [ # # # # ]: 0 : Logger::Get().Log("Pos: X=%.1f, Y=%.1f, Z=%.1f, DeltaTime=%.1f", mPosX.monitor.GetRate(), mPosY.monitor.GetRate(), mPosZ.monitor.GetRate(), mDtMon.monitor.GetRate());
262 [ # # # # ]: 0 : Logger::Get().Log("-----------------------------------");
263 : : }
264 : : }
265 : :
266 : : // Precise Timing: Sleep until next tick
267 [ + - ]: 4761 : std::this_thread::sleep_until(next_tick);
268 : : }
269 : :
270 [ + - + - ]: 9 : std::cout << "[FFB] Loop Stopped." << std::endl;
271 : 9 : }
272 : :
273 : : #ifndef _WIN32
274 : 2 : void handle_sigterm(int sig) {
275 : 2 : g_running = false;
276 : 2 : }
277 : : #endif
278 : :
279 : : #ifdef LMUFFB_UNIT_TEST
280 : 4 : int lmuffb_app_main(int argc, char* argv[]) noexcept {
281 : : #else
282 : : int main(int argc, char* argv[]) noexcept {
283 : : #endif
284 : : try {
285 : : #ifdef _WIN32
286 : : timeBeginPeriod(1);
287 : : #else
288 : 4 : signal(SIGTERM, handle_sigterm);
289 : 4 : signal(SIGINT, handle_sigterm);
290 : : #endif
291 : :
292 : 4 : bool headless = false;
293 [ + + ]: 8 : for (int i = 1; i < argc; ++i) {
294 [ + - + - : 8 : if (std::string(argv[i]) == "--headless") headless = true;
+ + ]
295 : : }
296 : :
297 [ + - + - ]: 4 : std::cout << "Starting lmuFFB (C++ Port)..." << std::endl;
298 : : // Initialize persistent debug logging for crash analysis
299 [ + - + - : 8 : Logger::Get().Init("lmuffb_debug.log");
+ - ]
300 [ + - + - ]: 4 : Logger::Get().Log("Application Started. Version: %s", LMUFFB_VERSION);
301 [ + + + - : 4 : if (headless) Logger::Get().Log("Mode: HEADLESS");
+ - ]
302 [ + - + - ]: 1 : else Logger::Get().Log("Mode: GUI");
303 : :
304 [ + - ]: 4 : Preset::ApplyDefaultsToEngine(g_engine);
305 [ + - + - ]: 4 : Config::Load(g_engine);
306 : :
307 [ + + ]: 4 : if (!headless) {
308 [ + - - + ]: 1 : if (!GuiLayer::Init()) {
309 [ # # # # ]: 0 : std::cerr << "Failed to initialize GUI." << std::endl;
310 : : }
311 [ + - + - : 1 : DirectInputFFB::Get().Initialize(reinterpret_cast<HWND>(GuiLayer::GetWindowHandle()));
+ - ]
312 : : } else {
313 [ + - + - ]: 3 : std::cout << "Running in HEADLESS mode." << std::endl;
314 [ + - + - ]: 3 : DirectInputFFB::Get().Initialize(NULL);
315 : : }
316 : :
317 [ + - + - : 4 : if (GameConnector::Get().CheckLegacyConflict()) {
- + ]
318 [ # # # # ]: 0 : std::cout << "[Info] Legacy rF2 plugin detected (not a problem for LMU 1.2+)" << std::endl;
319 : : }
320 : :
321 [ + - + - : 4 : if (!GameConnector::Get().TryConnect()) {
- + ]
322 [ # # # # ]: 0 : std::cout << "Game not running or Shared Memory not ready. Waiting..." << std::endl;
323 : : }
324 : :
325 [ + - ]: 4 : std::thread ffb_thread(FFBThread);
326 [ + - + - ]: 4 : std::cout << "[GUI] Main Loop Started." << std::endl;
327 : :
328 [ + + ]: 30 : while (g_running) {
329 [ + - ]: 26 : GuiLayer::Render(g_engine);
330 : :
331 : : // Process background save requests from the FFB thread (v0.7.70)
332 [ + + ]: 26 : if (Config::m_needs_save.exchange(false)) {
333 [ + - + - ]: 2 : Config::Save(g_engine);
334 : : }
335 : :
336 : : // Maintain a consistent 60Hz message loop even when backgrounded
337 : : // to ensure DirectInput performance and reliability.
338 [ + - ]: 26 : std::this_thread::sleep_for(std::chrono::milliseconds(16));
339 : : }
340 : :
341 [ + - + - ]: 4 : Config::Save(g_engine);
342 [ + + ]: 4 : if (!headless) {
343 [ + - + - ]: 1 : Logger::Get().Log("Shutting down GUI...");
344 [ + - ]: 1 : GuiLayer::Shutdown(g_engine);
345 : : }
346 [ + - ]: 4 : if (ffb_thread.joinable()) {
347 [ + - + - ]: 4 : Logger::Get().Log("Stopping FFB Thread...");
348 : 4 : g_running = false; // Ensure loop breaks
349 [ + - ]: 4 : ffb_thread.join();
350 [ + - + - ]: 4 : Logger::Get().Log("FFB Thread Stopped.");
351 : : }
352 [ + - + - ]: 4 : DirectInputFFB::Get().Shutdown();
353 [ + - + - ]: 4 : Logger::Get().Log("Main Loop Ended. Clean Exit.");
354 : :
355 : 4 : return 0;
356 [ - - ]: 4 : } catch (const std::exception& e) {
357 : 0 : fprintf(stderr, "Fatal exception: %s\n", e.what());
358 : : // Attempt to log if possible, but don't risk more throws
359 [ - - - - ]: 0 : try { Logger::Get().Log("Fatal exception: %s", e.what()); } catch(...) { (void)0; }
360 : 0 : return 1;
361 : 0 : } catch (...) {
362 : 0 : fprintf(stderr, "Fatal unknown exception.\n");
363 [ - - - - ]: 0 : try { Logger::Get().Log("Fatal unknown exception."); } catch(...) { (void)0; }
364 : 0 : return 1;
365 : 0 : }
366 : : }
|